Sanei, A., & Cheng, J. (2024). Characterizing Usability Issue Discussions in Open Source Software Projects. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 26 pages.
Directory of Experts
Cheng, Jinghui

Directory of Experts
Cheng, Jinghui
Directory of Experts
Publications by type
Journal article (13)
Conference paper (38)
Book
Book chapter (1)
Patent
Report (1)
Thesis (2)
Dataset (1)
Teaching resource
Image
Audio recording
Video recording
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Jinghui Cheng (56)
- Journal articles (13)
- 2024
Journal article Journal article Vieira Ferreira, I., Rafiq, A., & Cheng, J. (2024). Incivility detection in open source code review and issue discussions. Journal of Systems and Software, 209, 111935 (16 pages).
- 2023
Journal article Gilmer, S., Bhat, A., Shah, S., Cherry, K., Cheng, J., & Guo, J. L. C. (2023). SUMMIT: Scaffolding Open Source Software Issue Discussion Through Summarization. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW2), 297 (27 pages).
- 2022
Journal article Wang, W., Cheng, J., & Guo, J. L. C. (2022). How Do Open Source Software Contributors Perceive and Address Usability? Valued Factors, Practices, and Challenges. IEEE Software, 39(1), 76-83.Journal article Lamine, Y., & Cheng, J. (2022). Understanding and supporting the design systems practice. Empirical Software Engineering, 27(6), 146 (26 pages).
- 2021
Journal article Vierhauser, M., Bayley, S., Wyngaard, J., Xiong, W., Cheng, J., Huseman, J., Lutz, R. R., & Cleland-Huang, J. (2021). Interlocking Safety Cases for Unmanned Autonomous Systems in Shared Airspaces. IEEE Transactions on Software Engineering, 47(5), 899-918.Journal article Vieira Ferreira, I., Cheng, J., & Adams, B. (2021). The "Shut the f**k up" Phenomenon: Characterizing Incivility in Open Source Code Review Discussions. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 1-35.
- 2018
Journal article Khomh, F., Adams, B., Cheng, J., Fokaefs, M.-E., & Antoniol, G. (2018). Software Engineering for Machine-Learning Applications: The Road Ahead. IEEE Software, 35(5), 81-84.
- 2016
Journal article Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2016). Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users. ACM Transactions Accessible Computing (TACCESS), 8(4), 1-26.Journal article Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M., & Singamaneni, R. (2016). Human-centered design in practice: roles, definitions, and communication. Journal of Technical Writing and Communication, 46(4), 446-470.
- 2014
Journal article Putnam, C., Cheng, J., & Seymour, G. (2014). Therapist perspectives: Wii active videogames use in inpatient settings with people who have had a brain injury. Games for Health Journal, 3(6), 366-370.
- 2013
Journal article Putnam, C., & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing (107), 3-10.
- 2010
Journal article Zhai, Q., Guan, X., Cheng, J., & Wu, H. (2010). Fast identification of inactive security constraints in SCUC problems. IEEE Transactions on Power Systems, 25(4), 1946-1954.
- 2024
- Conference papers (38)
- 2024
Conference paper Zghab, S., Page, G., Lussier, M., Bédard, S., & Cheng, J. (2024, May). "It's Sink or Swim" : Exploring Patients' Challenges and Tool Needs for Self-Management of Postoperative Acute Pain [Paper]. CHI Conference on Human Factors in Computing Systems (CHI 2024), Hybrid, Honolulu, HI, USA (11 pages).Conference paper Shiri, V., Xiong, M., Cheng, J., & Guo, J. L. C. (2024, July). Motivating Users to Attend to Privacy: A Theory-Driven Design Study [Paper]. 2024 ACM Designing Interactive Systems Conference (DIS 2024), Copenhagen, Denmark.
- 2023
Conference paper Lashkari, M., & Cheng, J. (2023, April). "Finding the Magic Sauce": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools [Paper]. Conference on Human Factors in Computing Systems (CHI 2023), Hamburg, Germany (16 pages).Conference paper Sobolevsky, A., Bilodeau, G.-A., Cheng, J., & Guo, J. L. C. (2023, June). GUILGET : GUI layout generation with transformer [Paper]. 36th Canadian Conference on Artificial Intelligence (CANAI 2023), Montreal, Qc, Canada (12 pages).
- 2022
Conference paper Hellman, J., Chen, J., Uddin, M. S., Cheng, J., & Guo, J. L. C. (2022, May). Characterizing user behaviors in open-source software user forums: An empirical study [Paper]. 15th ACM/IEEE International Conference on Cooperative and Human Aspects of Software Engineering (CHASE 2022), Pittsburgh, PA, USA.Conference paper Mozaffari, M. A., Zhang, X., Cheng, J., & Guo, J. L. C. (2022, April). GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network [Paper]. 2022 CHI Conference on Human Factors in Computing Systems (CHI 2022), New Orleans, LA, USA (15 pages).Conference paper Vieira Ferreira, I., Adams, B., & Cheng, J. (2022, May). How heated is it? Understanding GitHub locked issues [Paper]. IEEE/ACM 19th International Conference on Mining Software Repositories (MSR 2022), Pittsburgh, PA, USA.Conference paper Mohajeri, B., & Cheng, J. (2022, October). "Inconsistent Performance": Understanding Concerns of Real-World Users on Smart Mobile Health Applications Through Analyzing App Reviews [Paper]. 35th Annual ACM Symposium on User Interface Software and Technology (UIST 2022), Bend, OR, United States (4 pages).Conference paper Agrawal, V., Lin, Y.-H., & Cheng, J. (2022, June). Understanding the Characteristics of Visual Contents in Open Source Issue Discussions: A Case Study of Jupyter Notebook [Paper]. 26th ACM International Conference on Evaluation and Assessment in Software Engineering (EASE 2022), Gothenburg, Sweden.
- 2021
Conference paper Hellman, J., Cheng, J., & Guo, J. L. C. (2021, May). Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop [Paper]. CHI Conference on Human Factors in Computing Systems - Extended Abstracts (CHI EA 2021), New York, NY, USA (7 pages).Conference paper Sanei, A., Cheng, J., & Adams, B. (2021, May). The Impacts of Sentiments and Tones in Community-Generated Issue Discussions [Paper]. 13th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2021) (10 pages).
- 2020
Conference paper Labrie, A., & Cheng, J. (2020, October). Adapting Usability Heuristics to the Context of Mobile Augmented Reality [Paper]. 33rd Annual ACM Symposium on User Interface Software and Technology (UIST 2020).Conference paper Wang, W., Arya, D., Novielli, N., Cheng, J., & Guo, J. L. C. (2020, April). ArguLens: Anatomy of Community Opinions on Usability Issues Using Argumentation Models [Paper]. ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), Honolulu, HI, USA (14 pages).Conference paper Sharbatdar, N., Lamine, Y., Milord, B., Morency, C., & Cheng, J. (2020, April). Capturing the practices, challenges, and needs of transportation decision-makers [Paper]. ACM CHI Conference on Human Factors in Computing Systems (CHI EA 2020), Honolulu, HI (7 pages).
- 2019
Conference paper Cheng, J., & Guo, J. L. C. (2019, May). Activity-Based Analysis of Open Source Software Contributors: Roles and Dynamics [Paper]. 12th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2019), Montréal, Qc, Canada.Conference paper Arya, D., Wang, W., Guo, J. L. C., & Cheng, J. (2019, May). Analysis and Detection of Information Types of Open Source Software Issue Discussions [Paper]. 41st IEEE/ACM International Conference on Software Engineering (ICSE 2019), Montréal, Qc, Canada.Conference paper Wang, W., Guo, J. L. C., & Cheng, J. (2019, May). Usability of virtual reality application through the lens of the user community: A case study [Paper]. CHI Conference on Human Factors in Computing Systems (CHI EA 2019), Glasgow, United kingdom (6 pages).
- 2018
Conference paper Cheng, J., Goodrum, M., Metoyer, R., & Cleland-Huang, J. (2018, May). How do practitioners perceive assurance cases in safety-critical software systems? [Paper]. 11th ACM/IEEE International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2018), Gothenburg, Sweden.Conference paper Cheng, J., & Guo, J. L. C. (2018, April). How do the open source communities address usability and UX issues? An exploratory study [Paper]. CHI Conference on Human Factors in Computing Systems (CHI EA 2018), Montréal, Québec (6 pages).Conference paper Vierhauser, M., Bayley, S., Wyngaard, J., Cheng, J., Xiong, W., Lutz, R., Huseman, J., & Cleland-Huang, J. (2018, May). Interlocking safety cases for unmanned autonomous systems in urban environments [Paper]. 40th IEEE/ACM International Conference on Software Engineering - Companion (ICSE-Companion 2018), Gothenburg, Sweden.
- 2017
Conference paper Putnam, C., Anderson, D. C., Hosley, W. J., Cheng, J., & Goldman, L. (2017, October). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study [Paper]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands.Conference paper Putnam, C., Lin, A., Subramanian, V., Anderson, D. C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D., & Cheng, J. (2017, October). Effects of commercial exergames on motivation in brain injury therapy [Poster]. Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands.Conference paper Cheng, J., Anderson, D., Putnam, C., & Guo, J. (2017, October). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games [Paper]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands.Conference paper Cheng, J., & Putnam, C. (2017, May). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Poster]. CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado.Conference paper Goodrum, M., Cleland-Huang, J., Lutz, R., Cheng, J., & Metoyer, R. (2017, September). What requirements knowledge do developers need to manage change in safety-critical systems? [Paper]. 25th IEEE International Requirements Engineering Conference (RE 2017), Lisbon, Portugal.
- 2016
Conference paper Cheng, J., Putnam, C., & Guo, J. (2016, October). Always a tall order : values and practices of professional game designers of serious games for health [Paper]. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas.Conference paper Cheng, J., & Putnam, C. (2016, May). Choose a game : A prototype tool to support therapists use games in brain injury rehabilitation [Paper]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California.Conference paper Putnam, C., Cheng, J., Lin, F., Yalla, S., & Wu, S. (2016, May). Choose a Game : Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation [Paper]. CHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, California.Conference paper Guo, J., Cheng, J., & Cleland-Huang, J. (2016, May). Semantically enhanced software traceability using deep learning techniques [Paper]. IEEE/ACM 39th International Conference on Software Engineering (ICSE 2017), Buenos Aires, Argentina.Conference paper Cheng, J., Mulholland, J., & Shankar, A. (2016, May). Using the Kano model to balance delight and frustration for an enterprise application [Poster]. CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California.
- 2015
Conference paper Putnam, C., Dahman, M., Rose, E., Cheng, J., & Bradford, G. (2015, October). Teaching accessibility, learning empathy [Poster]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal.Conference paper Cheng, J., & Putnam, C. (2015, April). Therapeutic gaming in context: observing game use for brain injury rehabilitation [Poster]. 33rd SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), Seoul, Republic of Korea.Conference paper Cheng, J., Putnam, C., & Rusch, D. C. (2015, October). Towards efficacy-centered game design patterns for brain injury rehabilitation: a data-driven approach [Paper]. 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal.
- 2014
Conference paper Putnam, C., & Cheng, J. (2014, August). Therapist-centered requirements : A multi-method approach of requirement gathering to support rehabilitation gaming [Paper]. 22nd IEEE International Requirements Engineering Conference (RE 2014), Karlskrona, Sweden.
- 2013
Conference paper Putnam, C., & Cheng, J. (2013, October). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Poster]. 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington.Conference paper Putnam, C., Cheng, J., Rusch, D., Berthiaume, A., & Burke, R. (2013, April). Supporting therapists in motion-based gaming for brain injury rehabilitation [Poster]. SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France.
- 2012
Conference paper Putnam, C., Wozniak, K., Zefeldt, M. J., Cheng, J., Caputo, M., & Duffield, C. (2012, October). How do professionals who create computing technologies consider accessibility? [Paper]. 14th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012), Boulder, Colorado.
- 1993
Conference paper Brito-de-la-Fuente, E., Carreau, P., Cheng, J., Bertrand, F., Tanguy, P. A., & Choplin, L. (1993, June). Macromixing of rheologically complex fluids with helical impellers [Paper]. 14th biennial Conference on Mixing (Mixing XVIII), Santa Barbara, CA, USA.
- 2024
- Book chapters (1)
- 2016
Book chapter Putnam, C., Zagal, J. P., & Cheng, J. (2016). You are not the player : teaching games user research to undergraduate students. In Miguel Angel, G.-R. (ed.), Games User Research (pp. 33-53).
- 2016
- Reports (1)
- 2022
Report Morency, C., Trépanier, M., Saunier, N., & Cheng, J. (2022). Développement et déploiement de l'outil OSC²AR pour le suivi et l'analyse des conditions de circulation sur le réseau routier. (Technical Report).
- 2022
- Theses (2)
- 2016
Thesis Cheng, J. (2016). Supporting therapy-centered game design for brain injury rehabilitation [Ph.D. Thesis, DePaul University].
- 2009
- 2016
- Datasets (1)
- 2021
Dataset Sanei, A., Cheng, J., & Adams, B. (2021). The Impacts of Sentiments and Tones in Community-Generated Issue Discussions [Dataset].
- 2021