Wang, W., Cheng, J. & Guo, J.L.C. (2022). How Do Open Source Software Contributors Perceive and Address Usability? Valued Factors, Practices, and Challenges. IEEE Software, 39(1), 76-83. Retrieved from https://doi.org/10.1109/MS.2020.3009514
Directory of Experts
Cheng, Jinghui

Directory of Experts
Cheng, Jinghui
Directory of Experts
Publications by type
Journal article (10)
Conference paper (34)
Book
Book chapter (1)
Patent
Report
Thesis (2)
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Jinghui Cheng (47)
- Journal articles (10)
- 2022
Journal article Journal article Lamine, Y. & Cheng, J. (2022). Understanding and supporting the design systems practice. Empirical Software Engineering, 27(6), 26 pages. Retrieved from https://doi.org/10.1007/s10664-022-10181-y
- 2021
Journal article Vierhauser, M., Bayley, S., Wyngaard, J., Xiong, W., Cheng, J., Huseman, J., Lutz, R.R. & Cleland-Huang, J. (2021). Interlocking Safety Cases for Unmanned Autonomous Systems in Shared Airspaces. IEEE Transactions on Software Engineering, 47(5), 899-918. Retrieved from https://doi.org/10.1109/TSE.2019.2907595Journal article Ferreira, I., Cheng, J. & Adams, B. (2021). The "Shut the f**k up" Phenomenon: Characterizing Incivility in Open Source Code Review Discussions. Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2), 35 pages. Retrieved from https://doi.org/10.1145/3479497
- 2018
Journal article Khomh, F., Adams, B., Cheng, J., Fokaefs, M. & Antoniol, G. (2018). Software Engineering for Machine-Learning Applications: The Road Ahead. IEEE Software, 35(5), 81-84. Retrieved from https://doi.org/10.1109/MS.2018.3571224
- 2016
Journal article Putnam, C., Dahman, M., Rose, E., Cheng, J. & Bradford, G. (2016). Best practices for teaching accessibility in university classrooms: cultivating awareness, understanding, and appreciation for diverse users. ACM Transactions Accessible Computing (TACCESS), 8(4). Retrieved from https://doi.org/10.1145/2831424Journal article Putnam, C., Reiner, A., Ryou, E., Caputo, M., Cheng, J., Allen, M. & Singamaneni, R. (2016). Human-centered design in practice: roles, definitions, and communication. Journal of Technical Writing and Communication, 46(4), 446-470. Retrieved from https://doi.org/10.1177/0047281616653491
- 2014
Journal article Putnam, C., Cheng, J. & Seymour, G. (2014). Therapist perspectives: Wii active videogames use in inpatient settings with people who have had a brain injury. Games for Health Journal, 3(6), 366-370. Retrieved from https://doi.org/10.1089/g4h.2013.0099
- 2013
Journal article Putnam, C. & Cheng, J. (2013). Helping therapists make evidence-based decisions about commercial motion gaming. ACM SIGACCESS Accessibility and Computing, (107), 3-10. Retrieved from https://doi.org/10.1145/2535803.2535804
- 2010
Journal article Zhai, Q., Guan, X., Cheng, J. & Wu, H. (2010). Fast identification of inactive security constraints in SCUC problems. IEEE Transactions on Power Systems, 25(4), 1946-1954. Retrieved from https://doi.org/10.1109/TPWRS.2010.2045161
- 2022
- Conference papers (34)
- 2022
Conference paper Hellman, J., Chen, J., Uddin, M.S., Cheng, J. & Guo, J.L.C. (2022). Characterizing user behaviors in open-source software user forums: An empirical study. Paper presented at the 15th ACM/IEEE International Conference on Cooperative and Human Aspects of Software Engineering (CHASE 2022), Pittsburgh, PA, USA (pp. 46-55). Retrieved from https://doi.org/10.1145/3528579.3529178Conference paper Mozaffari, M.A., Zhang, X., Cheng, J. & Guo, J.L.C. (2022). GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network. Paper presented at the 2022 CHI Conference on Human Factors in Computing Systems (CHI 2022), New Orleans, LA, USA (15 pages). Retrieved from https://doi.org/10.1145/3491102.3517511Conference paper Ferreira, I., Adams, B. & Cheng, J. (2022). How heated is it? Understanding GitHub locked issues. Paper presented at the IEEE/ACM 19th International Conference on Mining Software Repositories (MSR 2022), Pittsburgh, PA, USA (pp. 309-320). Retrieved from https://doi.org/10.1145/3524842.3527957Conference paper Mohajeri, B. & Cheng, J. (2022). "Inconsistent Performance": Understanding Concerns of Real-World Users on Smart Mobile Health Applications Through Analyzing App Reviews. Paper presented at the 35th Annual ACM Symposium on User Interface Software and Technology (UIST 2022), Bend, OR, United States (4 pages). Retrieved from https://doi.org/10.1145/3526114.3558698Conference paper Agrawal, V., Lin, Y.-H. & Cheng, J. (2022). Understanding the Characteristics of Visual Contents in Open Source Issue Discussions: A Case Study of Jupyter Notebook. Paper presented at the 26th ACM International Conference on Evaluation and Assessment in Software Engineering (EASE 2022), Gothenburg, Sweden (pp. 249-254). Retrieved from https://doi.org/10.1145/3530019.3534082
- 2021
Conference paper Hellman, J., Cheng, J. & Guo, J.L.C. (2021). Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop. Paper presented at the CHI Conference on Human Factors in Computing Systems - Extended Abstracts (CHI EA 2021), New York, NY, USA (7 pages). Retrieved from https://doi.org/10.1145/3411763.3451643Conference paper Sanei, A., Cheng, J. & Adams, B. (2021). The Impacts of Sentiments and Tones in Community-Generated Issue Discussions. Paper presented at the 13th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2021) (10 pages). Retrieved from https://doi.org/10.1109/CHASE52884.2021.00009
- 2020
Conference paper Labrie, A. & Cheng, J. (2020). Adapting Usability Heuristics to the Context of Mobile Augmented Reality. Paper presented at the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST 2020) (pp. 4-6). Retrieved from https://doi.org/10.1145/3379350.3416167Conference paper Wang, W., Arya, D., Novielli, N., Cheng, J. & Guo, J.L.C. (2020). ArguLens: Anatomy of Community Opinions on Usability Issues Using Argumentation Models. Paper presented at the ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), Honolulu, HI, USA (14 pages). Retrieved from https://doi.org/10.1145/3313831.3376218Conference paper Sharbatdar, N., Lamine, Y., Milord, B., Morency, C. & Cheng, J. (2020). Capturing the practices, challenges, and needs of transportation decision-makers. Paper presented at the ACM CHI Conference on Human Factors in Computing Systems (CHI EA 2020), Honolulu, HI (7 pages). Retrieved from https://doi.org/10.1145/3334480.3382864
- 2019
Conference paper Cheng, J. & Guo, J.L.C. (2019). Activity-Based Analysis of Open Source Software Contributors: Roles and Dynamics. Paper presented at the 12th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2019), Montréal, Qc, Canada (pp. 11-18). Retrieved from https://doi.org/10.1109/CHASE.2019.00011Conference paper Arya, D., Wang, W., Guo, J.L.C. & Cheng, J. (2019). Analysis and Detection of Information Types of Open Source Software Issue Discussions. Paper presented at the 41st IEEE/ACM International Conference on Software Engineering (ICSE 2019), Montréal, Qc, Canada (pp. 454-464). Retrieved from https://doi.org/10.1109/ICSE.2019.00058Conference paper Wang, W., Guo, J.L.C. & Cheng, J. (2019). Usability of virtual reality application through the lens of the user community: A case study. Paper presented at the CHI Conference on Human Factors in Computing Systems (CHI EA 2019), Glasgow, United kingdom (6 pages). Retrieved from https://doi.org/10.1145/3290607.3312816
- 2018
Conference paper Cheng, J., Goodrum, M., Metoyer, R. & Cleland-Huang, J. (2018). How do practitioners perceive assurance cases in safety-critical software systems? Paper presented at the 11th ACM/IEEE International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2018), Gothenburg, Sweden (pp. 57-60). Retrieved from https://doi.org/10.1145/3195836.3195838Conference paper Cheng, J. & Guo, J.L.C. (2018). How do the open source communities address usability and UX issues? An exploratory study. Paper presented at the CHI Conference on Human Factors in Computing Systems (CHI EA 2018), Montréal, Québec (6 pages). Retrieved from https://doi.org/10.1145/3170427.3188467Conference paper Vierhauser, M., Bayley, S., Wyngaard, J., Cheng, J., Xiong, W., Lutz, R., Huseman, J. & Cleland-Huang, J. (2018). Interlocking safety cases for unmanned autonomous systems in urban environments. Paper presented at the 40th IEEE/ACM International Conference on Software Engineering - Companion (ICSE-Companion 2018), Gothenburg, Sweden (pp. 416-417). Retrieved from https://doi.org/10.1145/3183440.3195035
- 2017
Conference paper Putnam, C., Anderson, D.C., Hosley, W.J., Cheng, J. & Goldman, L. (2017). Cognitive rehabilitation potential of a driving simulation game for brain injury: a pilot study. Paper presented at the Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands (pp. 179-185). Retrieved from https://doi.org/10.1145/3130859.3131290Conference paper Putnam, C., Lin, A., Subramanian, V., Anderson, D.C., Christian, E., Swaminathan, B., Yalla, S., Cotter, W., Ciccone, D. & Cheng, J. (2017). Effects of commercial exergames on motivation in brain injury therapy [Poster]. Presented at the Annual Symposium on Computer-Human Interaction in Play - Extended Abstracts (CHI PLAY 2017), Amsterdam, The Netherlands (pp. 47-59). Retrieved from https://doi.org/10.1145/3130859.3131431Conference paper Cheng, J., Anderson, D., Putnam, C. & Guo, J. (2017). Leveraging design patterns to support designer-therapist collaboration when ideating brain injury therapy games. Paper presented at the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands (pp. 291-303). Retrieved from https://doi.org/10.1145/3116595.3116600Conference paper Guo, J., Cheng, J. & Cleland-Huang, J. (2017). Semantically enhanced software traceability using deep learning techniques. Paper presented at the IEEE/ACM 39th International Conference on Software Engineering (ICSE 2017), Buenos Aires, Argentina (pp. 3-14). Retrieved from https://doi.org/10.1109/ICSE.2017.9Conference paper Cheng, J. & Putnam, C. (2017). Towards a prototype tool leveraging design patterns to support design of games for brain injury therapy [Poster]. Presented at the CHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2017), Denver, Colorado (pp. 1532-1538). Retrieved from https://doi.org/10.1145/3027063.3053091Conference paper Goodrum, M., Cleland-Huang, J., Lutz, R., Cheng, J. & Metoyer, R. (2017). What requirements knowledge do developers need to manage change in safety-critical systems? Paper presented at the 25th IEEE International Requirements Engineering Conference (RE 2017), Lisbon, Portugal (pp. 90-99). Retrieved from https://doi.org/10.1109/RE.2017.65
- 2016
Conference paper Cheng, J., Putnam, C. & Guo, J. (2016). Always a tall order : values and practices of professional game designers of serious games for health. Paper presented at the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, Texas (pp. 217-228). Retrieved from https://doi.org/10.1145/2967934.2968081Conference paper Cheng, J. & Putnam, C. (2016). Choose a game : A prototype tool to support therapists use games in brain injury rehabilitation. Paper presented at the CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California (pp. 3659-3662). Retrieved from https://doi.org/10.1145/2851581.2890240Conference paper Putnam, C., Cheng, J., Lin, F., Yalla, S. & Wu, S. (2016). Choose a Game : Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation. Paper presented at the CHI Conference on Human Factors in Computing Systems (CHI 2016), San Jose, California (pp. 2038-2049). Retrieved from https://doi.org/10.1145/2858036.2858258Conference paper Cheng, J., Mulholland, J. & Shankar, A. (2016). Using the Kano model to balance delight and frustration for an enterprise application [Poster]. Presented at the CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA 2016), San Jose, California (pp. 3021-3027). Retrieved from https://doi.org/10.1145/2851581.2892284
- 2015
Conference paper Putnam, C., Dahman, M., Rose, E., Cheng, J. & Bradford, G. (2015). Teaching accessibility, learning empathy [Poster]. Presented at the 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal (pp. 333-334). Retrieved from https://doi.org/10.1145/2700648.2811365Conference paper Cheng, J. & Putnam, C. (2015). Therapeutic gaming in context: observing game use for brain injury rehabilitation [Poster]. Presented at the 33rd SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2015), Seoul, Republic of Korea (pp. 1169-1174). Retrieved from https://doi.org/10.1145/2702613.2732697Conference paper Cheng, J., Putnam, C. & Rusch, D.C. (2015). Towards efficacy-centered game design patterns for brain injury rehabilitation: a data-driven approach. Paper presented at the 17th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2015), Lisbon, Portugal (pp. 291-299). Retrieved from https://doi.org/10.1145/2700648.2809856
- 2014
Conference paper Putnam, C. & Cheng, J. (2014). Therapist-centered requirements : A multi-method approach of requirement gathering to support rehabilitation gaming. Paper presented at the 22nd IEEE International Requirements Engineering Conference (RE 2014), Karlskrona, Sweden (pp. 13-22). Retrieved from https://doi.org/10.1109/RE.2014.6912243
- 2013
Conference paper Putnam, C. & Cheng, J. (2013). Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care [Poster]. Presented at the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2013), Bellevue, Washington. Retrieved from https://doi.org/10.1145/2513383.2513390Conference paper Putnam, C., Cheng, J., Rusch, D., Berthiaume, A. & Burke, R. (2013). Supporting therapists in motion-based gaming for brain injury rehabilitation [Poster]. Presented at the SIGCHI Extended Abstracts on Human Factors in Computing Systems (CHI EA 2013), Paris, France (pp. 391-396). Retrieved from https://doi.org/10.1145/2468356.2468426
- 2012
Conference paper Putnam, C., Wozniak, K., Zefeldt, M.J., Cheng, J., Caputo, M. & Duffield, C. (2012). How do professionals who create computing technologies consider accessibility? Paper presented at the 14th international ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012), Boulder, Colorado (pp. 87-94). Retrieved from https://doi.org/10.1145/2384916.2384932
- 1993
Conference paper Brito-de-la-Fuente, E., Carreau, P.J., Cheng, J., Bertrand, F., Tanguy, P.A. & Choplin, L. (1993). Macromixing of rheologically complex fluids with helical impellers. Paper presented at the 14th biennial Conference on Mixing (Mixing XVIII), Santa Barbara, CA, USA.
- 2022
- Book chapters (1)
- 2016
Book chapter Putnam, C., Zagal, J.P. & Cheng, J. (2016). You are not the player : teaching games user research to undergraduate students. In G.-R. Miguel Angel (Ed.), Games User Research (pp. 33-53). New York: CRC Press. Retrieved from https://doi.org/10.1201/b21564-3
- 2016
- Theses (2)
- 2016
Thesis Cheng, J. (2016). Supporting therapy-centered game design for brain injury rehabilitation (Ph.D. Thesis, DePaul University, Chicago, Illinois). Retrieved from http://via.library.depaul.edu/cdm_etd/14/
- 2009
Thesis Cheng, J. (2009). Methods for obtaining feasible solutions in power generation optimal scheduling and development of hydrothermal scheduling (Xian Jiaotong University, Xian, China).
- 2016