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Activity Summary

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Laboratory of Immersive Virtual Reality

Since 2000, the LIRV has the first reality environment virtual immersion Automatic Cave Virtual Environment (CAVE) installed in Quebec. This equipment is used for research with my students, for teaching and for research and development.

The increasing complexity and size of 3D computing domains have motivated the exploration of advanced techniques of reality in immersion environments (CAVE, ImmersaDesk, Reality Center, etc.). These environments allow visualizing geometries and digital solutions in 3D images using stereoscopic vision principles assisted by glasses. Users have the illusion of a 3D object around which or in which they can move. This allows to work with objects instead of images of objects. Our research in Virtual Reality takes place in the CAVE installed in this laboratory at École Polytechnique de Montréal.

Molecule Editor

The Molecule Editor MolEdit was created to serve as test platform for the various projects conducted in visualization scientist, while giving chemistry researchers a tool for visualization and editing of molecules performing in immersive mode. The testing platform has been ideal to show some aspects of our research, MolEdit allowed us to make the most of news technologies offered by our WLV scene graph , in addition to contributing to the success of several collaborative experiences with remote scientists.

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Publications :

Highly Qualified Personnel Training (HQP) :

  • Issam Khalil, March 2001 to November 2004, étudiant M.Sc.A. (S)
       Architecture réseau dynamiquement modifiable pour l'utilisation dans des environnements virtuels de collaboration
  • Alexandre Plouznikoff, March 2001 to January 2004, étudiant M.Sc.A. (S)
       Simulateur de chirurgie d'instrumentation du rachis scoliotique en réalité virtuelle
  • Sylvain Ageneau, March 2002 to October 2003, associé de recherche (S)
       Protocole vidéo pour la collaboration en immersion
  • François Chardavoine, March 2002 to October 2003, associé de recherche (S)
       Graphe de scène pour la collaboration en immersion
  • Marc-André Disnard, January 2002 to March 2003, associé de recherche (S)
       Utilisation de la reconnaissance vocale en immersion
  • Nicolas Belhoste, January 2001 to June 2001, stagiaire 2e cycle (S)
       Conception d'un module de lancer de rayons
  • Sylvain Ageneau, January 2001 to June 2001, stagiaire 2e cycle (S)
       Support du format png, encodage de séquences vidéos, vidéo dans un environnement d'immersion
  • Tofik Amara, January 2003 to June 2003, stagiaire 2e cycle (S)
       Rendu de scènes 3D avec de la librairie WLV
  • Laurent Dupuy, January 2002 to June 2002, stagiaire 2e cycle (S)
       Implantation d'une interface Java pour le logiciel de visualisation et d'édition de molécules MolEdit
  • Laurent Goujon, January 2003 to June 2003, stagiaire 2e cycle (S)
       Mise en place d'une grappe de visualisation pour l'environnement de réalité virtuelle
  • Olivier Voyer, January 2004 to June 2004, stagiaire 2e cycle (S)
       Environnement fonctionnel en réalité virtuelle immersive

 

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