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Virtual reality and human-machine interfaces
The increasing complexity and size of 3D computation domains motivated the exploration of advanced virtual reality techniques. Thus, visualization can be done in virtual reality immersion environments (CAVE, ImmersaDesk, Reality Center, etc.). These environments make it possible to visualize geometries and numerical solutions in real 3D-reconstructed images using the principles of stereoscopic vision with glasses. Users have the illusion of a 3D object around which, or in which, they can move. It means they can work with objects instead of images of objects. Our research in virtual reality is taking place in the immersive environment installed at École polytechnique de Montréal (CAVE). MolEdit, a molecule editor, is available in these environments. Another current project is the building of a surgery simulator in virtual reality. Researchers and students working on this project
Benoît Ozell |